Friday, January 18, 2013

Mist of Pandaria Patch 5.0.5 Map ID DB Dump

0 - Azeroth
1 - Kalimdor
13 - test
25 - ScottTest
30 - PVPZone01
33 - Shadowfang
34 - StormwindJail
35 - StormwindPrison
36 - DeadminesInstance
37 - PVPZone02
42 - Collin
43 - WailingCaverns
44 - Monastery
47 - RazorfenKraulInstance
48 - Blackfathom
70 - Uldaman
90 - GnomeragonInstance
109 - SunkenTemple
129 - RazorfenDowns
169 - EmeraldDream
189 - MonasteryInstances
209 - TanarisInstance
229 - BlackRockSpire
230 - BlackrockDepths
249 - OnyxiaLairInstance
269 - CavernsOfTime
289 - SchoolofNecromancy
309 - Zul'gurub
329 - Stratholme
349 - Mauradon
369 - DeeprunTram
389 - OrgrimmarInstance
409 - MoltenCore
429 - DireMaul
449 - AlliancePVPBarracks
450 - HordePVPBarracks
451 - development
469 - BlackwingLair
489 - PVPZone03
509 - AhnQiraj
529 - PVPZone04
530 - Expansion01
531 - AhnQirajTemple
532 - Karazahn
533 - Stratholme Raid
534 - HyjalPast
540 - HellfireMilitary
542 - HellfireDemon
543 - HellfireRampart
544 - HellfireRaid
545 - CoilfangPumping
546 - CoilfangMarsh
547 - CoilfangDraenei
548 - CoilfangRaid
550 - TempestKeepRaid
552 - TempestKeepArcane
553 - TempestKeepAtrium
554 - TempestKeepFactory
555 - AuchindounShadow
556 - AuchindounDemon
557 - AuchindounEthereal
558 - AuchindounDraenei
559 - PVPZone05
560 - HillsbradPast
562 - bladesedgearena
564 - BlackTemple
565 - GruulsLair
566 - NetherstormBG
568 - ZulAman
571 - Northrend
572 - PVPLordaeron
573 - ExteriorTest
574 - Valgarde70
575 - UtgardePinnacle
576 - Nexus70
578 - Nexus80
580 - SunwellPlateau
582 - Transport176244
584 - Transport176231
585 - Sunwell5ManFix
586 - Transport181645
587 - Transport177233
588 - Transport176310
589 - Transport175080
590 - Transport176495
591 - Transport164871
592 - Transport186238
593 - Transport20808
594 - Transport187038
595 - StratholmeCOT
596 - Transport187263
597 - CraigTest
598 - Sunwell5Man
599 - Ulduar70
600 - DrakTheronKeep
601 - Azjol_Uppercity
602 - Ulduar80
603 - UlduarRaid
604 - GunDrak
605 - development_nonweighted
606 - QA_DVD
607 - NorthrendBG
608 - DalaranPrison
609 - DeathKnightStart
610 - Transport_Tirisfal _Vengeance_Landing
612 - Transport_Menethil_Valgarde
613 - Transport_Orgrimmar_Warsong_Hold
614 - Transport_Stormwind_Valiance_Keep
615 - ChamberOfAspectsBlack
616 - NexusRaid
617 - DalaranArena
618 - OrgrimmarArena
619 - Azjol_LowerCity
620 - Transport_Moa'ki_Unu'pe
621 - Transport_Moa'ki_Kamagua
622 - Transport192241
623 - Transport192242
624 - WintergraspRaid
627 - unused
628 - IsleofConquest
631 - IcecrownCitadel
632 - IcecrownCitadel5Man
637 - AbyssalMaw
638 - Gilneas
641 - Transport_AllianceAirshipBG
642 - Transport_HordeAirshipBG
643 - AbyssalMaw_Interior
644 - Uldum
645 - BlackRockSpire_4_0
646 - Deephome
647 - Transport_Orgrimmar_to_Thunderbluff
648 - LostIsles
649 - ArgentTournamentRaid
650 - ArgentTournamentDungeon
651 - ElevatorSpawnTest
654 - Gilneas2
655 - GilneasPhase1
656 - GilneasPhase2
657 - SkywallDungeon
658 - QuarryofTears
659 - LostIslesPhase1
660 - Deephomeceiling
661 - LostIslesPhase2
662 - Transport197195
668 - HallsOfReflection
669 - BlackwingDescent
670 - GrimBatolDungeon
671 - GrimBatolRaid
672 - Transport197347
673 - Transport197348
674 - Transport197349-2
712 - Transport197349
713 - Transport197350
718 - Transport201834
719 - MountHyjalPhase1
720 - Firelands1
721 - Firelands2
723 - Stormwind
724 - ChamberofAspectsRed
725 - DeepholmeDungeon
726 - CataclysmCTF
727 - STV_Mine_BG
728 - TheBattleforGilneas
730 - MaelstromZone
731 - DesolaceBomb
732 - TolBarad
734 - AhnQirajTerrace
736 - TwilightHighlandsDragonmawPhase
738 - Transport200100
739 - Transport200101
740 - Transport200102
741 - Transport200103
742 - Transport203729
743 - Transport203730
746 - UldumPhaseOasis
747 - Transport 203732
748 - Transport203858
749 - Transport203859
750 - Transport203860
751 - RedgridgeOrcBomb
752 - RedridgeBridgePhaseOne
753 - RedridgeBridgePhaseTwo
754 - SkywallRaid
755 - UldumDungeon
757 - BaradinHold
759 - UldumPhasedEntrance
760 - TwilightHighlandsPhasedEntrance
761 - Gilneas_BG_2
762 - Transport 203861
763 - Transport 203862
764 - UldumPhaseWreckedCamp
765 - Transport203863
766 - Transport 2033864
767 - Transport 2033865
859 - Zul_Gurub5Man
860 - NewRaceStartZone
861 - FirelandsDailies
870 - HawaiiMainLand
930 - ScenarioAlcazIsland
938 - COTDragonblight
939 - COTWarOfTheAncients
940 - TheHourOfTwilight
951 - NexusLegendary
959 - ShadowpanHideout
960 - EastTemple
961 - StormstoutBrewery
962 - TheGreatWall
967 - DeathwingBack
968 - EyeoftheStorm2.0
971 - JadeForestAllianceHubPhase
972 - JadeForestBattlefieldPhase
974 - DarkmoonFaire
975 - TurtleShipPhase01
976 - TurtleShipPhase02
977 - MaelstromDeathwingFight
980 - TolVirArena
994 - MoguDungeon
995 - MoguInteriorRaid
996 - MoguExteriorRaid
998 - ValleyOfPower
999 - BFTAllianceScenario
1000 - BFTHordeScenario
1001 - ScarletSanctuaryArmoryAndLibrary
1004 - ScarletMonasteryCathedralGY
1005 - BrewmasterScenario01
1007 - NewScholomance
1008 - MogushanPalace
1009 - MantidRaid
1010 - MistsCTF3
1011 - MantidDungeon
1014 - MonkAreaScenario
1019 - RuinsOfTheramore
1024 - PandaFishingVillageScenario
1028 - MoguRuinsScenario
1029 - AncientMoguCryptScenario
1030 - AncientMoguCyptDestroyedScenario
1031 - ProvingGroundsScenario
1032 - PetBattleJadeForest
1035 - ValleyOfPowerScenario
1043 - RingOfValorScenario
1048 - BrewmasterScenario03
1049 - BlackOxTempleScenario
1050 - ScenarioKlaxxiIsland
1051 - ScenarioBrewmaster04
1060 - LevelDesignLand-DevOnly
1066 - StormwindGunshipPandariaStartArea
1074 - OrgrimmarGunshipPandariaStart
1075 - TheramoreScenarioPhase
1076 - JadeForestHordeStartingArea

Patch 5.2 PTR Official Notes Update

Interesting Notes

  • The new legendary item is a meta gem, not head enchant.
  • Heroic Pandaria dungeons now award 100 Justice points per boss and gold drops scale based on number of players.
  • Mists of Pandaria Season 2 Malevolent Gladiator’s PvP gear can now be purchased with Honor Points instead of Conquest Points, including weapons, but newly purchased Season 2 Malevolent Gladiator’s armor, offhands, and shields will have an item level of 476 (was 483). Existing Malevolent items are unaffected.
  • Balance, Feral, Windwalker, Retribution, Shadow, Enhancement and Elemental now gain 25% of the bonus healing provided by PvP Power (was 0%).
  • Players in low level battlegrounds will have their effective level raised to the maximum level allowed in that battleground bracket.
  • Rated Battlegrounds now award conquest to the losing team based on their final score. The losing team can earn up to 200 Conquest Points from a very close match.
  • Staves and polearms can be transmogrified to each other.
  • Patch 5.0 Valor gear costs 50% less, and Patch 5.1 Valor Gear now costs 25% less.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
  • The Legendary Quest Continues:
    • Wrathion must know the origin and source of Mogu power, and Azeroth's mightiest heroes will aid the Black Prince in finding out what it is. The search for information will take players into the depths of the Thunder King's Palace, and pit them against trials of perseverance and skill. Along the way, they'll unlock the secrets to a new legendary metagem, Crown of the Heavens.

Classes
  • Death Knight (Forums / Skills / Talent Calculator)
  • Druid (Forums / Skills / Talent Calculator)
    • Cyclone range has been increased to 30 yards (was 20), and it now has a 30-second cooldown for Feral Druids. In addition, it will now share diminishing returns with Banish, Seduction, Bind Elemental, Hex, Freezing Trap, Wyvern Sting, Gouge, Sap, Hibernate, Paralysis, Polymorph, Ring of Frost, Repentance, and Quaking Palm.
    • Balance
      • Starfall will no longer strike targets that are affected by crowd control effects.
    • Restoration
      • Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.
      • Wild Mushroom will now gain 75% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 100% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area of effect.
    • Balance/Restoration Druid PvP Gloves: Bonus now increases Cyclone duration by 2 seconds (previously increased Cyclone range by 5 yards).
  • Hunter (Forums / Skills / Talent Calculator)
    • Aimed Shot cast time has been been reduced to 2.5 seconds (was 2.9 seconds).
  • Mage (Forums / Skills / Talent Calculator)
  • Monk (Forums / Skills / Talent Calculator)
    • Windwalker
      • New Level-75 Ability: Storm, Earth and Fire
        • The Windwalker can summon up to 2 elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 40% of the Monk's normal damage. Each spirit lasts until the ability is canceled, that spirit's target dies or otherwise becomes unavailable, or they're killed (they can be targeted and have 10% of the Monk's health).
          • When using Fist of Fury, the stun effect will only apply from the Monk (not the spirits).
      • Spinning Fire Blossom’ damage has been adjusted to scale from weapon damage rather than attack power.
      • Tigereye Brew now gains 1 charge after spending 3 Chi (was 4 Chi).
    • Brewmaster
      • Black Ox Statue
        • The damage requirement to activate Sanctuary of the Ox has been increased by 100%. The spell tooltip has been updated to reflect the change.
  • Paladin (Forums / Skills / Talent Calculator)
  • Priest (Forums / Skills / Talent Calculator)
    • Angelic Bulwark Spirit Shell can no longer be dispelled.
    • For Shadow, this ability causes Mind Flay to gain the Insanity effect when it's cast on a target with 3 Shadow damage-over-time spells on them. Insanity causes Mind Flay to deal double damage for the duration.
    • Devouring Plague now deals its damage evenly through its duration.
    • Focused Will is now a passive for Holy priests as well as Discipline priests.
    • Flash Heal healing has been reduced by 30%. A new passive (available at level 10) increases Flash Heal healing by 43% for Holy and Discipline Priests.
    • Power Word: Solace has been replace with a new talent: Solace & Insanity.
      • For Holy and Discpline, Power Word: Solace replaces Holy Fire. It deals the same damage, and interacts with other spells and abilities in the same manner, but is instant, costs no mana, and restores 1% of maximum mana on each cast.
    • Glyph of Desperation has been replaced with Glyph of Binding Heal. Pain Suppression and Guardian Spirit can now always be cast while stunned.
    • New Glyph: Glyph of Binding Heal applies Binding Heal a third nearby friendly target, but costs 35% more mana.
    • Glyph of Inner Focus has been replaced with Glyph of Weakened Soul. Casting Inner Focus now always grants 5 seconds of immunity to Silence, Interrupts, and Dispels.
    • New Glyph: Glyph of Weakened Soul reduces the duration of Weakened Soul by 2 seconds.
    • Discipline
      • Penance damage and healing has been increased by 20%.
      • Rapture now reduces the cost of Power Word: Shield by 25% 50% and provides mana equal to 150% 250% (was 200%) of the Priest's Spirit, but no longer benefits from Spirit provided by short-duration bonuses.
      • Divine Aegis is no longer guaranteed when Prayer of Healing is cast. The effect now procs when the spell crits.
    • The 2-piece Holy/Discipline PvP set bonus is now the previous Holy Spark 4-piece bonus, instead of Diamond Soul.
    • The 4-piece Holy/Discipline PvP set bonus has been redesigned. It now reduces the cooldown of Chakra by 25 seconds. When Spirit Shell is active the mana cost of Flash Heal is reduced by 50%.
  • Rogue (Forums / Skills / Talent Calculator)
    • Shuriken Toss now causes the Rogue to throw shuriken instead of auto-attacking for 10 seconds after Shuriken Toss is used. Auto-attack damage from Shuriken Toss has been lowered to 75% (was 80%), and the new shuriken auto-attack override is canceled when the Rogue enters melee range of the target.
    • Smoke Bomb now reduces damage taken by allies in the area of effect by 20% in addition to current effects.
    • Nerve Strike now reduces the effectiveness of healing provided by the target by 10% (was 25%).
    • PvP set bonuses have been changed:
      • Vigor is now the 4-piece set bonus and increases maximum energy by 30 (was 10).
    • Combat
      • Blade Flurry has been changed. It now strikes up to 4 additional nearby targets for 40% of normal damage.
  • Shaman (Forums / Skills / Talent Calculator)
    • Chain Lightning will now deal the same damage to subsequent targets as it does to the first.
    • Lava Beam's damage now increases with jumps. Each jump increases the damage by 10%.
    • Elemental Mastery now has a 90-second cooldown (was 2 minutes).
    • Enhancement
      • Mental Quickness now lowers the cost of shocks by 90% (still lowers the cost of other “beneficial, instant, damaging and totem spells” by 75%).
      • The tier-14 2-piece set bonus now grants 2 charges of Maelstrom Weapon every time the Shaman uses Stormstrike.
  • Warlock (Forums / Skills / Talent Calculator)
    • Fel Armor now reduces damage taken by 10%, instead of increasing the Warlock’s armor.
    • Blood Fear has a new visual and sound effect, and has a visual and sound effect when the proc occurs.
    • Burning Rush now also prevents movement impairing effects from reducing the Warlock’s movement speed below 100% of normal, in addition to its other effects.
    • The Imp pet ability Blood Pact has been removed.
    • Dark Intent now increases Stamina in addition to Spell Power.
    • New Glyph: Glyph of Ember Tap. This glyph increases the healing gained from Ember Tap by 33%, but the health is restored over 10 seconds.
    • Glyph of Unstable Affliction changed. This ability now reduces the cast time of Unstable Affliction by 25%.
    • Affliction
      • Unstable Affliction’s Backlash effect is now always a critical hit, and deals approximately 15% more damage.
      • The tier-14 2-piece set bonus now causes Dark Soul to incresae the duraton of Haunt by 4 seconds (instead of the previous Nightfall modifier).
    • Demonology
      • Chaos Wave now have a new visual.
  • Warrior (Forums / Skills / Talent Calculator)
    • The benefit of Haste from items and consumables has been increased by 100% for all Warriors.
    • Bladestorm can no longer be disarmed.
    • Defensive Stance now reduces damage by 15% (was 25%).
    • Unwavering Sentinel now improves the damage reduction of Defensive Stance by 10% for Protection Warriors.
    • Second Wind now causes a Warrior that has been reduced to 35% health or lower to regenerate 2% of their health per second (was 3%), and now generates 15 Rage over 10 seconds (was 20 Rage).
    • Second Wind will no longer regenerate health while the Warrior is stunned.
    • Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP) in addition to its other effects. The 3-second stun/knockdown is now in the diminishing returns category for stuns (same as Shockwave and Storm Bolt), and not the proc stun diminishing returns category.
    • Impending Victory will now heal the Warrior for 15% of maximum health when they have not slain an enemy (was 10%).
    • Arms
      • Taste for Blood has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage, 1 stack when the target dodges, and no longer interacts with Heroic Strike. It now requires level 20 (was level 50).
      • Overpower now costs 10 rage.
    • Fury
      • Bloodsurge now reduces the Rage cost of Wild Strike by 30 (was 20) and its duration has been increased to 15 seconds (was 10 seconds).

Creatures
  • Fite spectral porcupine fite! Three new spectral porcupine spirit beasts have appeared across Pandaria as tameable beasts, though taming them may provide quite a challenge.

Pet Battles
  • Prowl now lasts for 2 rounds.
  • Crystal Overload now lasts for 2 rounds.
  • Focus Chi now lasts for 1 round.
  • Elite Battle Pets have been added to the game world. These rare pets will spawn alone against an entire team. The Beasts of Fable taming quest will now become available from Gentle San or Sara Finkleswitch once Aki the Chosen has been defeated. Defeating all of the fabled beasts will award the new Red Panda pet, while completing the associated daily quest has a chance to award the rare brown, white, and orange variants.

Raids, Dungeons and Scenarios
  • Heroic Pandaria dungeons now award 100 Justice points per boss. Gold drops for those bosses have also been changed from a static 50 gold to a 40-60 gold range. Less gold will drop in groups consisting of less than 5 players.

PvP
  • Mists of Pandaria Season 2 Malevolent Gladiator’s PvP gear can now be purchased with Honor Points instead of Conquest Points, including weapons.
  • All newly purchased Season 2 Malevolent Gladiator’s armor, offhands, and shields will have an item level of 476 (was 483). Existing Malevolent items are unaffected.
  • Balance, Feral, Windwalker, Retribution, Shadow, Enhancement and Elemental now gain 25% of the bonus healing provided by PvP Power (was 0%). Dedicated healers will continue to gain 50% of the bonus healing provided by PvP Power and 0% damage from PvP Power.
  • For casters and healers, PVP Power is now split evenly between main-hand and off-hand in a manner similar to a dual-wield melee class. This change is retroactive, affecting Season 12 Malevolent and Malevolent Elite items. There should be no net change for any character already using a main-hand/off-hand combination.
  • PVP Caster weapons in Season 13 cost 2250 Conquest Points (down from 2500) and shields/off-hands cost 1250 (up from 1000), to reflect the increased value of the off-hand slot for classes that use it in this manner. This change is not retroactive and applies only to Season 13 items.

Battlegrounds
  • Players in low level battlegrounds will have their effective level raised to the maximum level allowed in that battleground bracket. Players' base stats and spells are scaled accordingly and are treated as the same level when determining hits, misses, and critical effect chance.
  • Rated Battlegrounds now award conquest to the losing team based on their final score. The losing team can earn up to 200 Conquest Points from a very close match.

Items
  • Transmogrification rules have been broadened for several weapon types.
    • Two-handed axes, maces, and swords can be Transmogrified to each other.
    • One-handed axes, maces, and swords can be Transmogrified to each other.
    • Staves and polearms can be transmogrified to each other.
  • The ethereals that offered to upgrade items using Valor or Justice points have departed Azeroth for the moment. They may yet return in a future patch.
  • The cost of Valor Point gear introduced in patch 5.0 has been reduced by 50%.
  • The cost of Valor Point gear introduced in patch 5.1 has been reduced by 25%.

UI
  • The Reputation panel on the character screen will now let players know which reputations they have purchased and used Grand Commendations for.
  • There is now an option to show absorb effects (such as Power Word: Shield) on player, target, party and raid frames. This feature is currently enabled if you turn on the predictive healing option. Unlike predictive healing, absorb effects will display for enemy targets.

Bug Fixes
  • Classes
  • Mac
    • Fixed an issue that would cause command-left-click to occur as right-click while using trackpad functionality.
    • The Logitech LCD applet for G19/G15 keyboards will now launch with the 64-bit client.

Monday, January 7, 2013

[Release] PQR - Rotation Bot

PQR is a bot designed to perform complex DPS, healing and tanking rotations for the player. It was mainly designed to reduce the tediousness of performing a complex rotation for hours on end, which for many can be a huge relief and provide them with a better WoW experience where they may have wanted to quit in other cases.


  • No addons to configure.
  • No pixel scanning to hinder performance.
  • Easily customizable and shareable abilities and rotations.

You will just need to find a rotation to get started, and there are plenty posted in this thread and on the Wiki. Scroll down to the bottom of this post for direct links to each classes' rotation page. Please do some searching before making posts.

Download PQR
PQR.zip | VirusTotal Scan

(Run PQRUpdater.exe in a new, or current directory of PQR to download the latest version.)





Manual Download Only:
*NOTE: Since you are downloading an EXE directly, some web browsers may consider it malicious.
If you are unable to use the updater, you may download PQR.exe and PQR.exe.config directly.
If you need to download offsets directly, the list of offsets can be found here.
You will need to download from this link:
http://dl.dropbox.com/u/39925787/PQR_Offsets/
Simply add the XML file name to the end of that URL. Ex: Offsets_15050.xml
Would be: http://dl.dropbox.com/u/39925787/PQR...sets_15050.xml

If you are playing WoW 3.3.5, download PQR 1.1 here:
PQR111.zip
How to Use Rotation Bot
1) Launch PQR.exe
2) Select the process you would like to attach to. You must be logged into your character to do this.
3) Install and Select your Primary and Secondary rotations.
4) Press ALT+X to start your Primary rotation, and ALT+Z to start your Secondary rotation. Pressing the key(s) again will either stop the bot or switch the rotation, depending on what you have selected.

How to Use Interrupt Bot
1) Add/Remove any spell that you would like to interrupt on the main form or select "Interrupt All Spells".
2) Press ALT+C to start/stop Interrupt Mode.

Configuring a Rotation
1) Select the "Rotation Editor"
2) Select the Class that you wish to edit.
3) Select the Profile you wish to edit, or create a new profile.
4) Select the rotation you wish to edit, or add a new rotation.
5) The "Current Abilities" list is the rotation that will be used from top to bottom.
6) Rotations are automatically saved as you make changes.
7) You may also provide a static download address for your profiles to allow users to use the "Download Update" button as well as provide a note to users so they have more details on what the rotation is supposed to do.


Configuring an Ability
1) Select the Ability Editor.

2) Select the Class for which you would like to configure an ability for.
3) Select the Profile for which you would like to configure an ability for.
4) Configuring an ability. An ability only requires a couple parts to work properly, which I have marked as required.

  1. Ability Name (Required) - This is just the name to represent the ability, it must be unique.
  2. Spell ID (Required) - This is the spell ID that will be casted if the ability 'returns true.' Use spell ID 0 to not cast any spell.
  3. Actions (Optional) - A list of macros that will be performed if this ability returns true. Delimited by a |. Ex: /startattack|/petattack|/use 13
  4. Cancel Channel (Optional) - Is this ability allowed to be cast while channeling?
  5. Recast Delay (Optional) - The number of milliseconds before this ability is allowed to be recast.
  6. Skip Unknown (Optional) - Should this ability be skipped if the spell ID is unknown? Does NOT apply to spell ID 0.
  7. Target (Required) - Who to cast the spell at. Valid units are provided and you can also use the PQR_CustomTarget before returning true to name another unit.
  8. Lua (Required) - The lua code to be executed to determine if this ability will be executed. It is executed in the form of a function, so you should use 'return true' to indicate you wish to cast the ability.

5) Press "Save."

Here is an example ability.
Example: Cast Hammer of Wrath if the player has "Avenging Wrath" buff (allowing our Execute ability to be cast at any time), or if the target is less than 20% HP.

Code:
        local sAW = UnitBuffID("player", 31884) 
        local unithealth = 100 * UnitHealth("target") / UnitHealthMax("target")


        if sAW ~= nil then
            return true
        else
            if unithealth <= 20 then -- only usable if target health < 20%
                return true
            end
        end


OwnedCore Community Supported Classes and Specs:
Death Knight Rotations
Druid Rotations
Hunter Rotations
Mage Rotations
Monk Rotations
Paladin Rotations
Priest Rotations
Rogue Rotations
Shaman Rotations
Warlock Rotations
Warrior Rotations

Thanks
-Ryuk-, JuJuBosc, Shynd (fasm), TOM_RUS (making everyones lives 100 times easier with the Info Dump thread every patch) , and many many more people from the Memory Editing section.

Tuesday, January 1, 2013

Preview of client patch 5.2.0 game changes

Ability Highlights

  • Monks have some pretty extensive changes:
    • New mastery: Mastery: Bottled Fury -- Increases the damage bonus provided by Tigereye Brew by .2% per Mastery per stack.
    • New Level 75 Windwalker Ability: Storm, Earth and Fire. The Windwalker can summon up to two elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 40% of the Monk's normal damage. Each spirit lasts until the ability is canceled, or that spirit's target dies or otherwise becomes unavailable.
    • New Level 60 Talent: Ring of Peace. Ring of Peace forms a 8 yard sanctuary around the target for 8 seconds, causing all enemies in the area of effect to be silenced and disarmed.
    • New Windwalker and Brewmaster ability added at level 30: Nimble Brew. Nimble Brew removes all stun, fear, and root effects, and reduces the duration of those effects if they are re-applied by 60% for 6 seconds. It has a 2 minute cooldown.
    • Path of Blossoms has been removed.
    • Deadly Reach has been removed.
  • Rogues have some pretty extensive changes:
    • Shuriken Toss now causes the Rogue to throw shuriken instead of autoattacking for 10 seconds after Shuriken Toss is used.
    • The Rogue 4pc PvP bonus was sigificantly buffed: Vigor is now the 4 piece set bonus and increases maximum energy by 50 (was 10).
    • Preparation is now a baseline ability learned at level 68.
    • Versatility has been removed.
    • New Level 90 Talent: Marked for Death
      • Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1 minute cooldown.
    • New Level 60 Talent: Cloak and Dagger
      • Ambush, Garrote, and Cheap Shot now have a 30 yard range, and will cause the Rogue to teleport behind the target.
      • Shuriken Toss now causes the Rogue to throw shuriken instead of autoattacking for 10 seconds after Shuriken Toss is used.
  • Other classes had several reworked and new abilities:
    • Blood Fear has been redesigned. This ability is now cast on the Warlock, and causes melee attacks that strike within the next 60 seconds to fear the attacker. When cast, the ability has 1 charge, costs 20% health to activate, and has a 30 second cooldown.
    • Power Word: Solace has been redesigned. Power Word: Solace replaces Holy Fire. It deals the same damage and interacts with other spells and abilities in the same manner, but is instant, costs no mana, and restores 1% of maximum mana on each cast.
    • (Spell #56638) has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage or the target dodges, and no longer interacts with Heroic Strike. It now requires level 20 (was level 50).
Click the cut for the full notes!
Originally posted by Blizzard (Official Post | Blue Tracker)Collapse

Blizzard Entertainment

The first World of Warcraft: Mists of Pandaria patch of 2013 is currently in development and this is your chance to see some of the things that are in the works. This patch will include a massive new raid dungeon, a multi-faceted new quest hub, Pet Battle improvements, new world bosses, significant class balance changes, brand new pets and mounts, assorted bug fixes, and more.

Note: The Patch 5.2 PTR is not yet available, but you can feast your eyes on the latest version of the PTR patch notes below. Please keep in mind that these changes are not final, and a great deal could change before the final patch 5.2 release.

Look for the 5.2 PTR to become available in early January!
World of Warcraft PTR Patch 5.2
  • General
    • New Daily Quest Hub: The Isle of the Thunder King.
      • Here players can join the assault to conquer Emperor Lei Shen's island stronghold, unlock new questlines and daily quest hubs, participate in special events, earn the right to visit the fabled Treasure Room, lay claim an arsenal of powerful Mogu artifacts for their faction, and more.
      • Each faction's finest are spearheading the assault: the Kirin-Tor Offensive led by Jaina Proudmoore and the Sunreaver Onslaught led by Lor'themar Theron. Earning reputation with these new factions offers heroes the opportunity to receive new quests and reputation rewards, including powerful items and an intimidating new mount.
      • After both the Alliance and the Horde have eked out a foothold on the isle, players can choose to perform quests that are PvE or PvP focused. PvP quests will direct players against opposing faction NPCs, but slaying opposing players will grant credit as well.
      • As the heroes conquer the Isle, they will unlock the powerful Lightning Forge, which will allow Blacksmiths to forge mighty raid-worthy items, as well as classic weapons from the past.
      • Players on the PTR can teleport to the Isle of the Thunder King at their faction shrines in the Vale of Eternal Blossoms. While the Isle of the Thunder King will be unlocked progressively by each realm based on participation in the war effort, initially only some of the Isle’s features will be unlocked. Future updates will include the Shipyard and the Main Courtyard. Some features, including the Treasure Room, will not yet be available.
    • New Raid: Throne of Thunder
      • Emperor Lei Shen, the Thunder King, has returned to wreak his vengeance on Pandaria. It falls to the heroes of the Alliance and the Horde to stop the newly resurrected tyrant and his Zandalari allies in the massive new raid: Throne of Thunder.
      • Throne of Thunder is a sprawling citadel housing 12 new raid encounters, and players that defeat Emperor Lei Shen in Heroic mode can earn the opportunity to face an additional 13th foe.
      • The Raid Finder version of the Throne of Thunder will be divided into 4 different wings.
      • Join the Shado-Pan Assault in their singular drive to see Lei Shen, The Thunder King defeated once and for all, and gain access to impressive Valor reward items. Reputation with this faction can be earned only within the Throne of Thunder raid dungeon.
      • Please note: During the 5.2 PTR, this raid dungeon will only be available during a limited testing window. Keep an eye on our PTR Discussion Forum for details.
    • The Legendary Quest Continues:
      • Wrathion must know the origin and source of Mogu power, and Azeroth's mightiest heroes will aid the Black Prince in finding out what it is. The search for information will take players into the depths of the Thunder King's Palace, and pit them against trials of perseverence and skill. Along the way, they'll unlock the secrets to a new headgear enchantment, the Crown of the Heavens.
      • Please note: Initially this quest is not available on the PTR, but will be coming soon.
    • New World Bosses: Nalak, the Storm Lord and Oondasta
      • Nalak, the Storm Lord
        • After the Isle of the Thunder King has been conquered, the gate guardian of the Thunder King's citadel will appear: Nalak, the Storm Lord. Players will frequently have the opportunity to test their mettle against him.
      • Oondasta
        • Found in a place that has been lost in time, the great devilsaur lord Oondasta has been outfitted for battle with weaponry and armor by the Zandalari, and awaits players brave enough (or foolhardy enough) to seek him out on the mysterious Isle of Giants found in the seas north of Kun-Lai Summit.
    • Buy The Farm
      • Players that have grown attached to working the land at Sunsong Ranch can now purchase the land from Farmer Yoon. Once the farm is owned by a player, it becomes a rest point like an Inn, where the player can bind and instantly log out. Work orders will pour in to the farm from factions across Pandaria, and completing a work orders will earn a reputation boost with the issuing faction.
      • Please note: The new Sunsong Ranch features are not available on the PTR, but will be coming soon.
    • New World Boss System
      • All world bosses are now Tap to Faction. This new system offers every eligible player of the same faction that engages a boss the chance to earn loot. Under the new system, players will only be able to earn loot from each world boss once per week, but bonus rolls apply. Bosses will now respawn more frequently as well.
  • Classes
    • Death Knight
    • Druid
      • Cyclone now has a 30 second cooldown for Feral Druids. In addition, it will now share diminishing returns with Banish, Seduction, Bind Elemental, Hex, Freezing Trap, Wyvern Sting, Gouge, Sap, Hibernate, Paralysis, Polymorph, Ring of Frost, Repentance, and Quaking Palm.
      • Symbiosis
        • Shattering Blow now has a 1.5 second cast time to align correctly with the Warrior version of this ability.
      • Displacer Beast has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl.
      • Cenarion Ward now grants 100% increased healing.
      • Frenzied Regeneration now scales 10% more efficiently with attack power.
      • Tooth and Claw now scales 10% more efficiently with attack power.
      • Mastery: Nature's Guardian now provides 20% more armor per Mastery rating.
      • Rejuvenation now costs approximately 9% less mana.
      • Revive and Mark of the Wild now cost 55% less mana.
      • Faerie Swarm can now snare more than one target at a time.
      • Mass Entanglement now has a 30 second cooldown (was 2 minutes).
      • Typhoon now has a 30 second cooldown (was 20 seconds).
      • The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets.
      • Soul of the Forest
        • Balance: Now generates 40 Lunar or Solar energy upon leaving Eclipse.
        • Feral: Unchanged.
        • Guardian: Generates 3 additional Rage per Mangle.
        • Restoration: Now grants 70% Haste on the next spell cast after the Druid casts Swiftmend.
      • Nature's Vigil now has a 90 second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).
    • Hunter
      • Bestial Wrath may now be activated when there is no line of sight to the Hunter's pet.
      • Silencing Shot now has a 24 second cooldown (was 20).
      • Binding Shot no longer has a Focus cost.
      • Wyvern Sting no longer has a Focus cost, and its cooldown is now 45 seconds (was 60 seconds).
      • Glyph of Marked for Death has been removed, and its effects are now baseline.
      • New Glyph: Glyph of Liberation. This glyph now causes Disengage to heal the Hunter for 5% of maximum health when used.
    • Mage
      • Invocation now removes Evocation's cooldown and reduces its channeling time and duration by 50%. A completed Evocation now grants 15% increased damage (was 25%) for 1 minute (was 40 seconds) after an Evocation is completed. Passive mana regeneration is reduced by 50% only while Invoker's Energy is active.
      • Greater invisibility now has a 90 second cooldown (was 2.5 minutes).
      • Frostbolt cast by Mirror Images now deals 50% more damage.
      • Improved Counterspell has been removed.
      • Glyph of Fire Blast has been replaced with Glyph of Inferno Blast. Glyph of Inferno Blast causes damage over time effects spread by Inferno Blast to spread to 1 additional target.
      • Blazing Speed can now be triggered at will.
      • Cold Snap now heals the Mage for 15% of maximum health when used (was 30%).
      • Ice Floes now has a 45 second cooldown (was 1 minute).
      • Scorch now costs 3.5% of base mana (was 0.1%).
      • Arcane
        • Arcane Blast's mana cost has been increased to 1.66667% of base mana (was 1.5%).
      • Frost
        • Frostbolt now deals 24% more damage, but its debuff no longer increases subsequent Frostbolt damage.
        • Water Elemental
          • Freeze no longer does damage, and only provides Fingers of Frost on a successful freeze.
    • Monk
      • New Level 60 Talent: Ring of Peace
        • Ring of Peace forms a 8 yard sanctuary around the target for 8 seconds, causing all enemies in the area of effect to be silenced and disarmed.
      • New Windwalker and Brewmaster ability added at level 30: Nimble Brew. Nimble Brew removes all stun, fear, and root effects, and reduces the duration of those effects if they are re-applied by 60% for 6 seconds. It has a 2 minute cooldown.
      • Chi Wave now does 100% more damage and healing, and no longer costs Chi, but now has a 15 second cooldown.
      • Zen Sphere now has a limit of 2 (was 1), now detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, and no longer costs Chi.
      • Chi Burst now does 100% more damage and healing, no longer costs Chi, and now has a 30 second cooldown.
      • Path of Blossoms has been removed.
      • Deadly Reach has been removed.
      • Paralysis is now a physical, non-magical effect, and can no longer be dispelled, grounded or reflected, and its base range has been increased to 20 yards.
      • Tiger's Lust and Touch of Karma no longer have a Chi cost.
      • Tiger's Lust can no longer be used on targets that have other temporary speed increases active.
      • Charging Ox Wave now has a 30 second cooldown (was 60 seconds).
      • D Dampen Harm can now be used while stunned, and its cooldown will now begin when used, not when the effect ends.
      • Healing Elixirs now heals the Monk for 15% of maximum health (was 10%).
      • Chi Torpedo now deals 15% more damage.
      • Healing Spheres now have a duration of 1 minute. Healing Spheres generated by Mastery: Gift of the Serpent now have a duration of 30 seconds.
      • Mistweaver
        • Life Cocoon can no longer be dispelled.
        • Zen Focus, the 4-piece Mistweave set bonus, is now more responsive.
        • It is no longer possible to use Thunder Focus Tea while silenced.
        • Healing Spheres will now heal for 50% of their original value if they expire without being picked up. This healing will factor in relevant Mastery.
        • Xuen will now fixate on the Monk's original target.
      • Windwalker
        • New Level 75 Ability: Storm, Earth and Fire
          • The Windwalker can summon up to two elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 40% of the Monk's normal damage. Each spirit lasts until the ability is canceled, or that spirit's target dies or otherwise becomes unavailable.
        • Combo Breaker is now a passive ability granted at level 15 that grants a 12% chance to make the Monk's next Blackout Kick or Tiger Palm cost no Chi.
        • New mastery: Mastery: Bottled Fury -- Increases the damage bonus provided by Tigereye Brew by .2% per Mastery per stack.
        • Tigereye Brew now increases damage by 1% per stack (was 2%), but is now improved by Bottled Fury.
        • Tigereye Brew now gains 1 charge after spending 2 Chi (was 4 Chi).
        • Tigereye Brew will now stack to 20, but only 10 charges can be consumed per activation.
        • A user interface alert now displays upon reaching 10 stacks of Tigereye Brew.
      • Brewmaster
    • Paladin
      • Hand of Purity now reduces all incoming damage by 10% in addition to its other effects.
      • Eternal Flame's periodic heal now provides 100% more healing when self-cast.
      • Judgment now costs 5% of base mana.
      • Protection
        • The base damage of Consecration has been increased by 789%, and it now scales less efficiently with attack power by approximately 11%.
    • Priest
      • Power Word: Solace has been redesigned.
        • Power Word: Solace replaces Holy Fire. It deals the same damage and interacts with other spells and abilities in the same manner, but is instant, costs no mana, and restores 1% of maximum mana on each cast.
      • Dominate Mind now has a 1.8 second cast time (was 2.5 seconds).
      • Angelic Feather now has a 6 second duration (was 4 seconds).
      • Body and Soul now has a 3 second duration (was 4 seconds).
      • Glyph of Holy Fire has been redesigned. It now increases the range of Holy Fire, Smite, and Power Word: Solace by 10 yards.
      • Discipline
        • Focused Will now reduces damage taken by 15% per stack, with a limit of 2 stacks.
        • Spirit Shell no longer benefits from Mastery, and now properly includes the benefits of Divine Aegis and critical effect chance.
        • Rapture now provides mana equal to 250% (was 200%) of the Priest's Spirit, but no longer benefits from Spirit provided by short duration bonuses.
    • Rogue
      • Preparation is now a baseline ability learned at level 68.
      • Versatility has been removed.
      • New Level 90 Talent: Marked for Death
        • Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1 minute cooldown.
      • New Level 60 Talent: Cloak and Dagger
        • Ambush, Garrote, and Cheap Shot now have a 30 yard range, and will cause the Rogue to teleport behind the target.
      • Burst of Speed now costs 30 Energy (was 50 Energy), can be used in Stealth, and always grants increased movement speed in addition to breaking snare effects, but no longer breaks root effects.
      • Shuriken Toss now causes the Rogue to throw shuriken instead of autoattacking for 10 seconds after Shuriken Toss is used.
      • Deadly Throw can now interrupt spellcasting when used at 3, 4, and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively (was 5 combo points and 6 seconds).
      • Nerve Strike now reduces the effectiveness of healing provided by the target by 25%.
      • Shadow Focus now reduces ability energy costs by 75% while stealthed (was 100%).
      • PvP set bonuses have been changed:
        • Vigor is now the 4 piece set bonus and increases maximum energy by 50 (was 10).
        • Deadly Brew is now the 2 piece set bonus, and its effects remain unchanged.
      • Combat
      • Subtlety
    • Warlock
      • The Felhunter ability Spell Lock is now an interrupt, and no longer applies a 3 second blanket silence.
      • Blood Fear has been redesigned. This ability is now cast on the Warlock, and causes melee attacks that strike within the next 60 seconds to fear the attacker. When cast, the ability has 1 charge, costs 20% health to activate, and has a 30 second cooldown.
      • Soul Leech now provides an absorption shield instead of healing.
      • Sacrificial Pact now requires the pet to sacrifice 25% of its health to activate (was 50%).
      • Kil'jaeden's Cunning is now a passive talent, and its activated ability has been removed.
      • The passive damage from Archimonde's Vengeance no longer has a visual effect.
      • Grimoire of Sacrifice now increases the damage of abilities by 20% (was 25%) for Destruction, and 45% (was 50%) for Affliction.
      • Grimoire of Sacrifice now provides the spell Whiplash instead of Seduction when a Succubus is sacrificed.
      • Glyph of Burning Embers has been removed, and its effects are now baseline for Destruction Warlocks.
      • Glyph of Soul Shards has been removed, and its effects are now baseline for Affliction Warlocks.
      • New Glyph: Glyph of Ember Tap. This glyph increases the healing gained from Ember Tap by 50%.
      • New Glyph: Glyph of Drain Life. This glyph increases the healing gained from Drain Life by 30%.
    • Warrior
      • Shockwave now has a 40 second cooldown (was 20 seconds), striking 3 or more targets will reduce its cooldown by 20 seconds.
      • Second Wind now causes a Warrior that has been reduced to 35% health or lower to regenerate 2% of their health per second (was 3%), and now generates 15 Rage over 10 seconds (was 20 Rage).
      • Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP) in addition to its other effects.
      • Shield Barrier now scales approximately 10% less efficiently with attack power.
      • Storm Bolt now deals 125% weapon damage (was 100%).
      • Enraged Regeneration now costs 30 Rage (was 60).
      • Glyph of Death From Above no longer increases the damage dealt by Heroic Leap.
      • Arms
        • (Spell #56638) has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage or the target dodges, and no longer interacts with Heroic Strike. It now requires level 20 (was level 50).
        • Slam now deals 220% weapon damage (was 190%).
      • Protection
        • The base damage of Shield Slam and Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power.
    • Shaman
  • Quests
    • Warlocks can now undertake a solo adventure that culminates with the ability to change the color of their Fire spells to appear Fel green. The quest begins for those Warlocks determined or fortunate enough to have laid their hands on the fabled The Codex of Xerrath.
  • Creatures
    • Zandalari forces have begun scouting the shores of Pandaria, searching for the perfect invasion point. The Zandalari can be found in Krasarang Wilds, Dread Wastes, Townlong Steppes, The Jade Forest, and Kun-Lai Summit. Zandalari Scouts can be handled by 1 or 2 players, while elite Zandalari Warbringers will likely require a full party of 5 heroes. Defeat Warbringers to gain special drops, including crafting materials, reputation gains, an achievement, and even the chance to get one of three new rare mounts!
    • Galleon now respawns much more frequently, but players can only receive loot from him once per week.
    • Dire Horns have been added as a tameable species for Hunters that have learned the required skill. Aspiring Dire Horn owners should seek out clues regarding these auspicious beasts.
  • Pet Battles
    • Supercharge now provides a 125% damage bonus (was 150%), and its cooldown is now 4 rounds (was 3).
    • Sprite Darter HatchlingEvanescence and Arcane Blast have swapped ability positions.
    • Nether Roach is now a real roach and can now survive the apocalypse.
    • Battle Pet Bandages now stack to 25 and are Bind to Account.
    • Battle-Stones now have a chance to be awarded from PVP Pet Battles.
    • Pets whose color schemes change each time they are summoned have returned. Older pets with this behavior now have it back, as well as some newcomers.
    • Pet levels will now only display on the map when pets are tracked.
    • Taming the World now lists its reward correctly in the Achievements pane.
    • Level capped players will now have a chance to each Lesser Charm of Good Fortune after winning a pet battle versus a Pet within 5 levels of the highest level pet on their team. Higher level pets will offer a better chance to earn a Charm.
    • Winning a pet battle versus a team within 5 levels of the player's highest level pet will now award player experience.
    • Fleeing a pet battle will no longer despawn the pet that was being battled, but doing so will now inflict some damage on the fleeing pet battle team.
    • Disconnecting from a pet battle will once again respawn the pets you were fighting.
    • Any pet that has been killed in a pet battle will now never respawn.
    • A number of new pets can be found on the Isle of Lightning, including Rare spawn drops, wild pets, and raid boss drops.
    • Elite Battle Pets have been added to the game world. These rare pets will spawn alone against an entire team. A new quest has been added to track progress as these new pets are hunted down, and defeating that quest will award the new Red Panda pet.
    • Please note: Many of these changes have not yet come to the PTR, but will be available soon.
  • PvP
    • PvP trinkets that clear loss of control effects will now also clear these effects from the player's pet as well.
  • Items
  • Sunsong Ranch
    • Seed bags have been added, that allow planting of crops 4 plots at a time.
    • Yoon's Mailbox has been renamed to Sunsong Ranch Mailbox.
    • The yield from special crops has been improved to make farming them competitive with gathering these items out in the world.
    • Running the Master Plow across underground Virmen will cause them to pop out of the ground at 30% health and stunned.
    • Wild Crops will now occur less often.
  • Bug Fixes